Monday, October 13, 2014

Destiny: Stay off the Hype Train

This is my review of Bungie's newest multimillion dollar game Destiny. Oh, I'm excited.

Wednesday, October 8, 2014

Sony yet again provides us with an example of how NOT to treat your customers...

Yesterday's highly-anticipated launch of Driveclub did not quite go as planned for Sony. Within hours of the game's release, users were having issues connecting to the Driveclub servers. Not the best way to kick off a release that was already delayed twice and opened to mediocre reviews. If you remember, this game was originally supposed to launch with the PS4. Luckily for those who purchased the game, you can play it single-player and offline. However, Driveclub centers around the social experience of racing with your "club" against other players, and not being able to play online really prohibits you from having the full Driveclub experience.

This is an issue we've seen plenty of times before. Sim City, Battlefield 4, and GTA Online all come to mind immediately. Problems such as these can probably be avoided with better server stress testing and more beta testing early on, and Evolution Studios (a Sony studio) and Sony should be criticized for this, but it happens and it isn't the end of the world. Evolution Studios did what they were supposed to here. They diagnosed the problem, acknowledged the issue yesterday afternoon, and I'm sure they are working tirelessly to get it fixed.

But here's where things get a bit sticky.

Monday, October 6, 2014

The Crew - Beta Impressions: Exploring USA One Highway at a Time

This is a great time of year for fans of racing games. Forza Horizon 2 just launched. Driveclub comes out on Tuesday. And Project Cars is slated for a November release. The Crew, which launches on November 11 December 2, doesn't try to out-do these games. Rather, Ubisoft has attempted to create a completely new racing experience. Ubisoft's goal was to create a driving MMORPG, and while this game really doesn't hit MMO status, they have crafted a compelling new way to enjoy the thrill and high-speed adrenaline of racing. It's just too bad the execution doesn't quite match the concept.

Monday, September 29, 2014

A New Challenger Approaches

Hey guys! My name is Daniel Nelson. I recently killed and ate Tyler, and with his dying breath he told me how to get access to his blog, and made me promise to keep it up for him. Now, when you eat your buddy and he asks a favor of you before you devour his insides, you have to keep it. That's just common courtesy.

Before you call 911 and report a murder: no, Tyler isn't dead, and no, he isn't leaving this blog. Rather, Tyler has graciously asked if I would like to join him on his journey through the internet discussing the things in video games that matter, and provide my own style and spin on things. I have some things to say, so I accepted his party request and will be joining him and you all on weekly (or more!) updates as we talk through the world, looking at what's ahead, what is behind us and where we currently stand.

Wednesday, September 24, 2014

Diversity in Gaming: Where are the Female Characters?

In this post, I'm going to go back to one of the topics I highlighted for later discussion in my post about GamerGate. I wanted to revisit the issue of diversity in gaming. In the future I may address specific topics such as religious and racial diversity in video games, but today I am going to focus primarily on gender diversity as a case study for the greater issue at hand because it is by far the most relevant to current discussions about game design.

The gaming community has seen a slow and steady shift in demographics over the past few years. What once was a community almost entirely comprised of straight, white, teenage boys and young adult men has now blossomed into a community that includes people coming from every background imaginable. The rise of social and mobile gaming has made our medium accessible to all sorts of people who may never have tried video games otherwise. More and more of these newcomers are diving deeper into our pool of games and trying more "traditional" titles. According to the Entertainment Software Association's statistics, 48% of game players and 50% of the most frequent game purchasers are female. There is no longer this incredible gender gap in the gaming world. However, our library of games has failed to keep pace.

Saturday, September 20, 2014

8-Bits: Indie Games You Need to Try

We're approaching a big season for AAA releases with titles like LittleBigPlanet 3, Bloodbourne, and The Order: 1886 all on the horizon, but we're still a couple months away. Not to fear! These eight indie titles can provide hours of entertainment to tide you over.